This artwork, titled ‘Geometric Infatuation A’, presents a modified version of the algorithm used for ‘Perpendicular Inhabitation’.
This unique wireframe output creates an illusion of 3D complexity through a sequence of repeated basic geometric shapes.
The piece is generated by following a systematic approach to image construction, made by self-imposed restrictions on the canvas, relating to the use of the golden ratio, grids, and code-only techniques.
This transforms simple geometry into a playful game where any perceived complexity in the detailing of the tower structures is the result of carefully choreographed repetition.
It can also be observed as a cross-over or continuation of sorts with my previous project, ‘Tesseract’. Within each generative collection, I make attempts to allude to aesthetic elements from previous works, in order to ground them within the same ‘geometric universe’, albeit abstract. A common question regarding that collection has been ‘where do the ribbons fall from Tesseract cubes?’. These outputs playfully attempt to answer this and connect the two bodies of work.
The artwork is entirely generated using p5.js and unlike other outputs from this algorithm, is adjusted to mimic the aesthetic of CAD-drawn architectural details. Although the towers are not architecturally navigable, this output best represents the pinnacle of the algorithm’s ability to create convincing architectural structures using only basic geometric forms.